"well, i don't know how things are for other projects but we're not selling anything, we're just looking for donations."
ah, so don't use the rewards system, then. because the rewards system implies an investment and investments work when the investor gets something back for their money; unless the investors are feeling generous they're going to expect something at least of equal value to their investment.
i don't appreciate the attitude i got back, though, and either way i'm not going to retract my statement. on the one hand, i do understand why they're unhappy. but my point is still valid, it's still well illustrated by their example, and if they don't want to play in the same sandbox as everyone else then they shouldn't play in the same sandbox as everyone else.
in my excitement upon discovering moonlighter's other profession i dismissed a very important statement of his that sheds a lot of light on their level of professionalism: they don't want me to bring a script, because "the artist should be the one giving graphic direction". that's rubbish. not that the artist shouldn't have influence, but it should be a collaboration, not just pitching an overall concept. if someone of airplane's calibre can bring himself around to my visual concept, then these guys probably aren't a good fit for me.
...
which reminds me, i should get back to working on the script :P
yin convinced me that it's better to get a nice card and gift late. so i'll do that.
now: another early night. if the buses are running then i'll be testing out my new boots tomorrow.
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