i played about an hour of fallout and invested some time in figuring out what the bank advertisement in the metro was trying to say with its image of a child playing on a console and the single word "tripper" scrawled above his head. that was how i found the québécois / french dictionary entry. useful!
i did some reading while running laundry, then suddenly the afternoon was over and i'd just been half-asleep all day. i went out to meet vfmp and his brother and discovered that the snow had turned to rain. i was not impressed. the metro seemed warmer than it's been in a while, so that was uncomfortable too...
the discussion was about child-killing. it bothers me that i can play a game that will let me murder people, innocent or not, as long as they're not children. let's assume that we agree that killing people in general is wrong, and that without me going into a lengthy diatribe we also agree that killing in games is okay if it's context-appropriate and the game is suitably rated for mature audiences. in this case, what kind of message is a game that says "go ahead, kill everyone, but pull the trigger on a kid and nothing's gonna happen" sending? considering the fact that that sort of programming is incongruous with any believable reality, any player attempting to kill a child is certainly going to notice... and he's going to pay attention... and he's going to think about it.
it is my view that the only logical conclusion is that if killing adults isn't censored then it must be okay to do so in real life. you're welcome to argue this with me in the comments below, but do us all a favour and think carefully before you start typing. thanks so much.
at least the unpleasantness came to an end, and we all went to randolph pub ludique to celebrate a friend of theirs' birthday over alcohol and boardgames. it would take more than an hour to get a table, so we went looking for somewhere to sit in the meanwhile and we stumbled into manga-thé next door. what an awesome little tea shop! it's an impressive manga library and they have some games too, though you have to order tea if you want to play. oh, no! good tea!
we played forbidden island*, which is a fantastic game that's as simple to get into as it is entertaining to play. it's also relatively cheap, so i'm now trying to decide between the physical game and the ios app. the latter has a lot of advantages...
... i contemplated buying hunter x hunter translated into french; they have the entire collection and the story's complete! but i haven't read the last five or six books, and at $15 a pop i'm thinking that maybe i should just go and sit there, drink tea and read their copy instead.
* now known to our little group as "get the treasure before you drown with honour"
soon after we finished a game (winning!) we were informed that our table was ready. we were all so excited about playing co-op games (because mustwin is vicious about winning and we wanted the birthday boy to not be on the losing side) i'd been talking up arkham horror. it's a great game, but damn that was a bad call :(
it's way too complicated to play without at least one expert, by the time we were kicked out for closing we'd managed a single round and most of the guys were not impressed. we'd had a fun evening overall, but it would've been even better if we'd picked something else. mega fail, all on me.
we all went back to vfmp's place where the brothers put on street fighter vs tetris. i think we were all too tired for that, i got a ride home and practically fell into bed.
i played feed-catchup in the morning, the results of which are linked at the end of this post. i chased that by playing some ftl: faster than light. i thought i was in control, but i wasn't. in fact, i've been obsessed by this game the entire weekend and i've devoted hours to it. the thing is, it's not about winning, but learning how to win. and once the soundtrack's stuck in my head...
weird french moment: reading a sign that says "désespoir" and thinking that despair being "from hope" makes sense, because you can't despair if you didn't have hope first. i took the metro to bnw's and when i wasn't napping i was thinking of an interesting twist on p2p protocols that i'm going to explore further this week.
bnw and i went over the comics for a while, and her husband suddenly interjected with a bit of pragmatism that had us arguing heatedly for a while. he had some interesting and valid things to say, i think by the end he understood where i'm coming from; i'm not sure how bnw feels but i do know that i'm not willing to hold the project for any one person who can't or won't put in the hours. i'd love for her to be the primary illustrator, but if she's going to work slowly then i'm going to find other people. i need this thing to happen.
we watched the wind journeys, which is a wonderful film! it's slow, but not boring, the music is the central theme and is very strange and interesting in its own right, the cinematography (or photography or whatever) is astounding.
even so, towards the end i was as sleepy as if i'd been in a lecture during the officer's course, massaging my temples until they hurt in a vain effort to keep my eyes open. to make things worse, i was suffering from rls - my feet were in pain and there wasn't a damn thing i could do about it.
the movie ended just before the last metro - i ran all the way (fortunately, that's not far) and hurried down to the platform only to find that i still had five minutes to go. oh, well.
when i got home, i brushed my teeth and went to bed. it was during the former action that i discovered which tooth cracked a couple of weeks ago. it wasn't the one that was hurting, it was the one that was subjected to the root canal treatment. it's broken in an ugly way and i really don't know if i should be doing something about it now or waiting until i have medical insurance again.
i got up early and played ftl until it was time for my yoga instruction. this morning's snowstorm was crazy and i was kinda sorry i wouldn't be going snowboarding...
the room we worked in last week was occupied but we were allowed in to the hot yoga room - it's obviously a perfect space for yoga, and we were amused when we realized that even with the doors open and the systems off it was still really warm in there. i recorded most of the lesson (my phone ran out of space after fifty minutes) so that i can do some of the exercises at home during the week and it was a really good class - tough, interesting, and i felt sooooo relaxed afterwards that i walked in to the main area of the gym and turned around and walked right back out because i didn't want anything to tense up and ruin the perfect comfort i was experiencing.
i wasn't as giddily euphoric as last time, but i still felt terrific.
after showering and eating lunch i shamefully got sunk into ftl, i'm not kidding when i describe it as addictive and it only gets more so the better you become.
i was on my way out to the supermarket when i realized that i hadn't closed the door properly when i returned home. ugh! everything seems to be in place, but i'm really embarrassed to have done something so... well, i guess that tells you how relaxed i was after yoga :P
i thought i was going to get serious after i got back but the night's been filled with this, online dating and random shit. it's now late, so i'm going to get into bed and start tomorrow on the right foot.
and just like that, an oft-mocked industry of people finds reprieve. through a teenage font-messiah.
well done, universe, well done.
rule no. 1: don't be an (_*_).
jim breuer on heavy metal for children
a friend of mine has written a post titled "inertia" in which he explains that he's finally on the same page as me regarding consumerism and career motivation :)
i hope that this crazy shit is what facebook's planning on doing with the rift it just bought
oh, man - i thought i was gonna skip to the important bits of maysoon zayid's ted talk, but she caught me in the first few seconds. amazing!